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Prophet of the Roots

Atzlan

Atzlan
  • Nuath

    Planet
  • ARU

    Faction
  • Hard

    Difficulty

“Heed me, Children of the Blood Mother, for again, I am among you. Though my eyes were struck from my form, I now see truly; though my arms lie in sundered ruin, I can again feel your presence. The Way of the Roots, the pathways between souls and worlds, has been made clear to me. Mourn not for me, for I am now made greater. Mourn not for our kind, for they shall find themselves carried to salvation through Her many arms. Our siblings struck down what they could not understand in fear and in pain. In time, they shall know their folly, and we shall again welcome them into this greater fold.”

— Atzlan, The Prophet of the Roots

In his former life, Atzlan was the Great Architect of the Shaped Form, a Zenith Lord of great import and reverence. Charged with honing and adapting the Iratek, Atzlan’s work was displayed on the broad shoulders of warriors, the elegant arms of archers, and the towering majesty of the great vine constructs tasked with safeguarding the Chorus.

During the Crisis of Many Days and Nights, the Zenith Lord struggled to maintain cohesion and harmony in the collective, feeling the growing doubt in Mala and the building rage of Odai. In the aftermath of The Binding, the ritual that saw Laculathon break into the realms of Creation, Atzlan sought to maintain a sort of unity within the Chorus. While wary of the Blood Mother’s alien origin, Atzlan saw the strategic potential of an alliance with the newly-transformed Mala and her “saved” sylv.

Odai’s defeat in the events leading up to The Binding, however, had set the stage for a reckoning, one that would see Atzlan’s ruin. With the Chorus reeling in pain from the loss of an entire Kingdom and the intrusion of Laculathon’s vast presence, the fear and fury of millions rallied behind the tempestuous soul that was Odai. When Mala offered the Covenant of Blood, Root, and Bone to her once-kin, she was answered with overwhelming scorn. When Odai manifested to destroy the newly transformed Mala, it was Atzlan who sought to stay his blade, and in so doing, was struck down. So great was the trauma and sacrilege of this act, that the Chorus broke under the strain, with two additional kingdoms severing themselves from the Iratek.

With great sorrow, the three Kingdoms carried Atzlan’s ruined form to the Forbidden Continent of Matzlan. There, at the base of the half-digested mountain where the Blood Mother had gripped the world, they prayed for their leader’s rebirth. In the shadow of the Many Worlds She Holds, the Martyred Lord was enveloped in sanguine amber and laid to honored rest. After three days, a familiar voice echoed throughout the grieving Aru.

Passive Ability

Green Thumb

Atzlan heals damaged units within his vicinity.

Active Ability - Tower

Construct Grove Guardian

Create a powerful defensive structure on a Tower Foundation.

Active Ability

Summon Root Wall

Atzlan summons a wall of roots that heals on rootway, and decays off of rootway.

Active Ability

Prophet of the Root

Atzlan moves to and blooms target root bud, multiplying the amount of shields that Aru units have while within the vicinity of the bud.

Active Ability - Ultimate

Summon Deep Wyrm

Atzlan summons the Deep Wyrm Ahyolatzoc to lay waste to the enemies of Laculathon.

Active Ability

Summon Root Bud

Summon a Root Bud at target location to further spread the Rootway. Must be summoned on Rootway.

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Atzlan Vanguards

Atzlan Vanguards

Root Shepherd

Root Shepherd

Hailing from Atzlan’s clan, the Huanacan (Vision-Walkers,) The Root Shepherds are an order of reborn warriors who plumb the recesses of the God-Tree’s vast ecosystem. Part ranger, poet, and spiritual guide, Root-Shepherds are known for their brooding, poetic intensity, and buoyant enthusiasm for life’s challenges and triumphs, often reciting memories from past Aru they experience first hand through Laculathon’s godflesh. This pseudo afterlife gives the Root Shepard a sense of perspective and groundedness rare among the Aru. Aru hunters and Matriarchs alike vie for their attention, in hopes that the Huanacan will bear witnesses to their great deeds and sing their stories to the Worthy Dead within the God-Tree’s churning Deeps.

Unit TypeKey Ability
SkirmisherHidden/Spread Rootway

Resinant

Resinant

Unlike most Reborn, Resinants seem to come from a finite number of Aru soul-minds dating back to the Rending, the traumatic war between Mala’s dissidents and the Iratek. Resinants are exclusively piloted by mighty warrior-saints who fell in battle against the greatest Iratek champions: the Zenith Lords Odai and Zuma.

Their true power has only been seen once, at their initial appearance at the Battle of Motoc Pass, the last geographical barrier guarding Laculathon’s holy mountain, Latchatka. It was there that the triumphant Zenith Lord Zuma and their Iratek host sought to scour the God Mother and sever Her grip on Nuath, only to encounter entrenched Resinants. By the time Xol had cornered Zuma, the Iratek host had been reduced to bloody splinters by the Reborn.

In the long stretches of peace between encounters with the Iratek, Resinants serve as mobile way-shrines to the Prophet Atzlan and Laculathon’s Root and Deep Ways. Many a humble Aru community has been blessed by the presence of a Resinant, who will offer blessings, stories of the Time Before, and riddled warnings to unruly Aru children.

Unit TypeKey Ability
Zone Control / DislodgerDeploy