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Arash of Reclamation


  • Shael

  • Q’RATH

  • Low


Orzum, first scion of the Godhead Aros, has long sought the unification of the mortal realms by the act of ordained conquest. Tireless and unyielding, Orzum’s many campaigns against the heathen realms have expanded the Empire’s borders and swelled the legion’s ranks.

With the Godhead Aros missing, and the Empire in crisis, all eyes have fallen to the zealous Arash. In the shadow of the Empty Throne, Orzum has steeled his people for one last campaign, one that will reforge Q’rath and spread the faith across the expanse of creation. The Legions of Reclamation are resolved – they will break before they yield to any lesser destiny.

Passive Ability

Ordained Conquest

Orzum executes towers below 20% and Orzum’s Citadels generate extra pyre.

Active Ability

Summon Citadel

Place a durable defensive tower on the ancient foundations found throughout the battlefield. These serve as critical defense points, and heal nearby allies while they are out of combat.

Active Ability

Empire Unbroken

Buildings in the target area reduce incoming damage significantly for several seconds. At the end of the duration, structures recover 50% of their shields and life. Also enhances a Citadel in range for the duration.

Active Ability

Pillar of the Heavens

Summons a permanent building that slams into the ground, damaging enemy units on impact. The Pillar passively buffs nearby allied units’ attack speed, and generates Hallowed Ground. Cast Empire Unbroken on the Pillar to summon Orzum to attack nearby enemies.

Imperial Foundation


Summon a tower foundation. Follow up by summoning a Citadel.

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